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Clearance (Miniatures)

228 products

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Descended of the Mithridatic kings and a scion of scourged Miletus, Argos has perhaps the strongest claim to a lineage that would lead the league into autocracy. Some feared that his efforts to bol...
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The royal ludus of Aegyptus, the Morituri elevate and twist the munera far beyond the scope of anything Roman. Believing these sacred funerary games not only honor the fallen, but have the power to...
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This incredible gaming bundle gives all the rules and accessories you need to learn the basics of Armada and begin your journey on the high seas of Pannithor. With the full rules, dice, counters, a...
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Upgrade your games of Armada with the deluxe acrylic template set. Includes acrylic versions of the measuring stick, wind rose, turning arc and firing arc, which are all used throughout play.
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Basilea is the greatest nation of men in Pannithor, and possesses arguably the best human navy. Their ships are certainly a sight to behold, painted brilliant white, with sculpted golden prows proc...
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It is only due to lack of numbers that the dwarfs are not renowned as a sea power, for their ships, known as ironclads, are amongst the strongest in the world –wrought with the meticulous precision...
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The importance of air support has been at the forefront of naval warfare since the earliest days, when the elves first encountered hostile fleets upon the oceans. It was in battle with their age-ol...
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Developed from the Stormcaller trimarans with which the elves first conquered half the world’s oceans, Valandors are triple-hulled, lateen-sailed warships, whose size belies their staggering speed ...
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From the scorched sands of the Wastes, the creaking of aged bones and parched, leathery wings is a warning to old sea dogs that the cursed pall of undeath is approaching. Fear the wrath of the Empire.
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The Monoliths – largest of the Ahmunite Warships – carry a portion of Nehkesharr’s power. Through the great temple of Shobik built upon their sterns, and the glimmering Jewels of Shobik embedded in...
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Hire spellcasters to put wind in your sails, duel with enemy wizards, send fireballs crashing into the enemy’s bows, and thwart their own sorcery. These optional rules and cards for Armada will add...
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Centuries ago, the first Busse was devised by a visionary mystic, who had received a dream-quest from Korgaan himself. He had foreseen a time when the clans would unite, and would require a longshi...
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Many are the tales of woe told by the survivors of their attacks – stories of the arrival of dragon-headed ships, and the cold-hearted raiders they bear. In huddled dockside taverns across the nort...
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To more civilised eyes, an Orc flotilla resembles nothing more than enormous piles of wreckage floating merrily along on the tide. Only when sails unfurl and the motley mountains of detritus change...
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Goblin ingenuity and orc brute force are perfectly epitomised in the these two new fliers. Delighted goblins love to swoop and dive in their surprisingly graceful Winggits, while the Assault Slashe...
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The orcs could never be considered a seafaring race, but from the day they gazed out across the sea and saw two warring fleets ablaze as cannons roared, their greatest Krudger declared: ‘Yessssssss...
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Though their navy is small, the Salamanders have become the self-proclaimed guardians of the Three Kings, and take it upon themselves to police the surrounding Infant Sea. The slaving ships of the ...
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These enormous battle ships seem to rise almost organically from the water, their vast, armoured hulls topped with coal-black gunports and towers, making them look almost like floating volcanoes. T...
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Add the flame-born Scorchwings and the majestic and Phoenix to your Salamander Fleet. These fliers will serve as fiery warnings to all the pirates of the Infant Sea that their fate is sealed.
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Utilising its natural gifts, the giant Kyr-Angler is able to blind opponents, while the ensnaring nets of the Wrym-drawn sloops cause havoc amongst the enemy’s crews. Supported by the reliable gun-...